Learnt

Facilitating learning for fun through design

Client

Experience Design Principles

Skills

UI/UX, Product design, Visual design, Branding, Illustration, Figma, Miro

Role

Researcher, Designer

Timeline

4 Weeks, Fall 2023

Learning Isn't Fun Anymore.

Learned originated from a conversation with a friend who was torn between taking classes they were interested in and those beneficial to their major. Intrigued by the concept of learning beyond the required course load, I conducted some interviews and discovered a recurring theme.


Students do want to learn for fun, but time constraints make it hard to enroll in courses of personal interest. Furthermore, pursuing a minor may be impractical for some—it's hard to justify investing time and money in non-career-specific courses.


However, learning for fun could uncover passions or add perspective to academic focus. Learning shouldn't be confined to graded essays but an everyday discovery sparking excitement.

“The courses outside my major were some of the most impactful classes I’ve taken.”

Maya Lalicon, 5th year majoring in mechanical engineering, Minoring in human communications and east asian studies

“I want to explore personal interests through my classes... am I wasting money on something that's not going to support my major?”

Caitlyn Cennamo, 3rd year majoring in Business administration

How Might We Facilitate Learning For Fun For Northeastern Students?

Pop-Up SurveyS

To further explore this issue, I conducted a pop-up survey with 15 of my Experience Design peers asking: What's something you've learned recently? And how did you learn it?

These are the primary takeaways:

71% of those who learned from online sources attributed it to video tutorials

73% Learned for skill improvement

27% Learned for leisure

Experience mapping

To further understand the motives behind students' extraneous learning, I turned to my friend Michelle, an avid space enthusiast, to create an experience map on how she learns about the cosmos.

"Yay, I know more than the average person now."

MICHELLE MONTENGRO, 2nd Year majoring in mechanical engineering, space enthusiast

When prompted what Michelle did what the knowledge she gained at the end of her education process, this was her response. Learnt quickly became not only about how students can absorb new knowledge, but how they might be able to share passions or hobbies they haven't had the opportunity to before.

Precedent and Analogous Solutions

I turned towards current and past designed solutions aimed at solving similar issues.

TikTok

  • Digestible, short-form video content

Skill Share

  • Collaborative platform for participants to share their hobbies

Splash

  • Student led program where college students sign up to teach courses on topics of interest to high schoolers

Learning + Getting Turnt = Learnt

Initial brand and concept

As I researched, I also iterated on the look and feel of Learnt. Solidifying typography and colors was another method of helping me flesh out exactly what services Learnt provides.

Brand and idea Concept Feedback

I interviewed four Northeastern students to gather preliminary feedback on initial branding and concepting. Here are some of the key findings.

Ecosystem diagram

Through my findings, I realized that the end solution may not be limited to solely an app or digital interface. To flesh out the scope of what design solutions be explored, I drafted an ecosystem diagram that allowed me to put myself in the shoes of a student discovering Learnt's services.

Designed Solutions

After conducting sufficient research, I crafted solutions using the feedback I received from others.

LearnT Social media platform

My first solution was a short-form educational video sharing platform like TikTok, but make it SkillShare (only the productive stuff) with some key features.

Key Features

  • Algorithmically suggests video content on hobbies and topics of personal interest

  • Share your hobby journey with others

  • Connect with peers knowledgeable on topic of interest

  • Resources to learn more about the topics

Learnt spaces

Students sign up to share a hobby in an engaging manner with peers at Learnt spaces around campus.

Key Features

  • Access free materials for topics of interest

  • Topics would rotate out at each space on a regular basis based on students interested in teaching

  • Space locations would change on a regular basis

Club Fair

Event encouraging students to bring a hobby or interest of their choice to share in an engaging manner with peers at a tabling event

Key Features

  • Similar to a less formal, more low-commitment club fair

  • Students teaching are given the opportunity throughout the event to explore other's hobby tables

Key Features

  • Facilitates 1-1 in person learning/mentoring sessions

  • Make friends with people who share your interests

peer mentoring

Program that connects you with peers knowledgeable on your hobbies you're interested.

Doomscrolling? More like Doom Schooling!

Feedback

To test my solutions, I polled Northeastern students on their initial feedback on my prototypes. Most students were interested in the App and Club Fair. With this information, I'm able to effectively enact on my peer's feedback and craft next steps.

Slides from my final presentation deck

What I Learnt

When in doubt, ask for feedback.

There were many points during the ideation process where I was unsure of how students would be receptive to different ideas. When I ran into issues like this, I immediately sought out others to user test initial reactions to my idea. This resulted in prototypes that were true to students' needs.

More Projects

Designed with <3 by Olivia Wang